With 3D sculpting becoming commonplace in the production of wargaming miniatures I thought it was time to take a chance at sculpting some figures myself. I've never sculpted anything before, but I'm not one to let gross ignorance stop me from pursuing my hobby goals.
I've been tweaking my first full body human model, and before I start creating variants running, gunning and getting up to no good, I was hoping you could provide any feedback to help me refine this base model. Any suggestions you have to improve it will be welcome, whether you are a sculptor, caster, 3D modeler, printer or miniature painter.
1) This is a static pose, with some unfinished wrinkles and detailing in the clothing. Final sculpts will be more dynamically posed, with less obvious mirroring of body parts.
2) I intend to send the models to be SLA printed to create masters for eventual spin casting. Do you see any red flags I need to keep in mind when reposing? I'm a bit concerned about the undercut that will be necessary for the back of the helmet.
3) I like big chunky minis ala Games Workshop circa 1988. The head and hands are intentionally scaled up for this mini, but not sure if I need to enlarge them even more to give it a proper old school, comic book inspired panache.
Thanks for any feedback you can provide!