I was cleaning up my painting table and came across a "World of Tanks"
promo card that was part of the goody bag from Historicon 2011. I'd
forgotten about World of Tanks , but after giving it a try I've become
totally addicted. World of Tanks is a free-to-play online World War II
tank shooter. Games are quick, controls are easy, and there's some fun
had in "leveling up" your tanks to outfit with upgraded engines,
weapons, and radios. It's not historically accurate in the least - all
makes, models and countries tanks appear on each team - but it is a heck
of a lot of fun. Playing it also finally got something that's bugged me
about WW2 wargaming to click.
My first historical wargame was Crossfire, a company level WWII set of
rules. I painted up a few platoons of Americans and Germans, built gobs
of terrain and tanks and had quite a few fun games. After a while
though Crossfire failed to scratch my WWII itch and I moved on to
ancients which I've been happily plugging away at for years now.
Crossfire works beautifully with a few platoons of infantry per side,
backed up with heavy machine guns, mortars and the occasional tank.
Tanks are rightly neutered in Crossfire to keep the focus on the low
level infantry actions it models so well, but that's precisely what was
bugging me about the rules. The big draw of World War 2 to me is the
staggering variety of forces that each nation threw at each other.
Certainly the common grunt was integral, but not since the 40's have
such a broad collection of armored cars, motorcycles, cavalry, tanks,
tank destroyers, artillery, planes, and field guns been involved in
such evenly matched fighting. I think modeling that mind boggling
array is really a key to my interest in wargaming the period, but
Crossfire, Flames of War, IABSM and other squad / platoon / company
level rules don't seem to be set up to handle a lot of hardware on the
table.
With my interest in WWII rekindled by World of Tanks, I'm poking around
the internet looking for a scale and rules set that might allow me to
field dozens of tanks per side, without the table looking like a bumper
car ride of panzers jostling each other cheek to cheek. Currently I'm
leaning towards 10/12mm using Blitzkrieg Commander, but doing some small
skirmishes with another rules set in 28mm occasionally. I've found a lite version of the Blitzkrieg Commander rules and I'm hoping to try
them out with my older 20mm figures in the next month or so. Flames of
War also has a series of demo videos to teach the rules, which I might
give a whirl if I can glean enough info from them to run a short game.
That's kind of the Grail of WWII gaming isn't it? A ruleset that let's you use a wide variety of stuff without it looking / feeling silly. I'm curious to see how BkC works out!
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