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My primordial mechs with neolithic style drybrushing and my first attempts at "basing". These guys may be due for some stripping and repainting. |
The last time I played Battletech was with my roommates just after college. We all loved the game, or the "concept" of the game, but after failing to finish an actual battle due to fatigue we decided the rules were just too slow, cumbersome and detailed for us.
I packed up my figures and maps, sold all my unpainted, mint-on-card Unseen on eBay and closed the chapter on "Battletech" in my life.
Then
Harebrained Schemes released a Battletech video game in the spring of 2018 and giant, stompy, overheating robots got their hooks back into me hard. The video game is a nearly perfect translation of the tabletop game to digital media. Discussing it with my nearly 10 year old son while he watched me play we talked about its origins as a board game, which naturally led to getting my old minis and maps out for "old time's sake", resulting in my son falling in love with the tabletop game, which of course led to the purchase of dozens of new mechs, terrain and updated rules and a plan to run a multi-game epic campaign. I mean, of course.
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Mechs dug out of the lead pile, the first I've painted in two decades. |
Returning to the game after two decades, many of the things that bothered me then are no longer an issue now, because I've come to realize
you can just change the game to make it what you want.
Here are the various house rules we've been experimenting with to speed the game up so a battle can be finished within the attention span of a nine-year-old.