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Some of my mechs, painted up about 15 years ago. |
I concentrate on miniatures and wargaming on this blog, but like most gamers I've got a wide array of interests. Typically when I get wrapped up in some non-table top pursuit in ends up influencing the figures I paint and the games I play. My interest in World of Tanks this past summer rekindled my desire to do some WWII gaming and I expect my latest video game pursuit to generate a few new figure and terrain projects as well.
One of my first true wargames (as opposed to board or RPGs) was Battletech. I was hopelessly addicted to the Mechwarrior 2 PC game, and got heavily into the tabletop game in the late 90. I painted up a ton of mechs, collected various supplements and terrible Battletech novels, but over time my group realized that playing a game of Battletech typically took us longer than we had time allotted, and we gradually drifted away into other games that could be wrapped up more quickly. I dabbled with other mech games like Heavy Gear and Gear Krieg, but I always had a soft spot in my heart for Battletech's giant stompy robots, crummy tech that had weapon ranges more in line with black powder weapons, and tactically interesting heat balancing mechanic.
A few weeks ago I managed to get into the new Mechwarrior Online Closed Beta. Now that the NDA has been dropped I can talk about it in detail. I was a big fan of World of Tanks and still enjoy the game, but I've found that Mechwarrior Online (MWO) has been drawing more of my interest lately. Even while I was falling in love with World of Tanks I felt the various tank "roles", equipment loads, and XP trees would have been suited better to Battletech or another sci-fi game. And seeing how WoT is introducing a bunch of ahistorical French armored nonsense, it sounds like they agree. /rimshot. My full review after the jump.