Showing posts with label Wargames terrain. Show all posts
Showing posts with label Wargames terrain. Show all posts
Thursday, June 1, 2017
Making Jungle Terrain
My game group is eager to get started on some Caribbean pirate action with Blood and Plunder, but we're sorely lacking in appropriate terrain. We assembled some Spanish style resin buildings, but the pine trees, oaks and other temperate vegetation I have just won't cut it for swashbuckling adventures across the Spanish Main.
Check out my method for creating dense jungle terrain after the jump.
Tuesday, June 17, 2014
Desert Wasteland Terrain Revisited
My desert terrain tutorial has received a good deal interest since I posted it a few years ago, but a few readers were concerned about the durability of the latex covered terrain cloth. I haven't had a chance to put it to the test until now. After creating the desert terrain cloth I had to roll it up and place it in storage while we prepared our old house for sale, built our new house and moved in. Things are starting to settle down and I was able to unfurl the desert terrain cloth. And the verdict is...
Perfect! I anticipated some damage, perhaps some sand that came loose, but I don't think the cloth lost a single grain.
The cloth remained flexible and intact, despite being rolled, thrown into storage, and manhandled into our new house, where it was stashed unceremoniously in a basement storage closet. Now... I just need some more desert figures to fight out some battles on it.
Sunday, April 28, 2013
Kickstarter Roundup: Dungeons and Hussars
There a pair of Kickstarters I'm following, one just wrapping up and one just getting started: Dwarven Forge's "Game Tiles" and Wargamer's "By Fire and Sword". More details after the jump.
Tuesday, April 23, 2013
Incredible terrain set ups for fantasy campaign
I saw this link pop up on reddit and finally got around to watching it. This guy has filled his basement with elaborate terrain set ups for his groups rpg games. Even if you don't play role playing games you should check out these diorama terrain set ups. Awesome stuff!
Saturday, December 1, 2012
Architects of War Dark Ages Buildings
Architects of War was running a show special at Fall-In for a bundle of dark ages terrain I couldn't pass up. I painted up the Daub and Wood A-Frame and Timber A-Frame to go along with my wattle fences in anticipation of some SAGA. My thoughts and progress pics after the jump.
Monday, November 19, 2012
Renedra Wattle Fence
I have a few more bits of dark ages terrain I want to get finished up before moving on to the actual figures. I'm looking forward to finally jumping into SAGA and maybe extending those warbands into full on 1st Crusade and Sicilian Norman armies for Hail Caesar. Black Friday is coming and I'm already starting to collect a list of wargame deals for the holidays, hoping to find deals to flesh out these nascent dark ages armies. I'll post whatever I find in case you are interested. Do you know of any hobby or gane deals coming online for Black Friday?
Thursday, November 8, 2012
Desert Wasteland Wargame Terrain Cloth Tutorial
I've been upgrading my terrain scenics lately: woods, buildings, walls and other items that sit on top of the table, but I've been holding out on updating the terrain board or cloth that our miniature wargames are played on. I toyed with the idea of creating terrain boards, but after seeing some impressive terrain cloth tutorials (Of Metal Men's, Jeff Knudsen's Terrain Cloth and Balagan's Felt Cloth for example), I decided to tackle one myself as part of my Flocktober projects. Hurricane Sandy and Fall-In delayed completion, but pics and a tutorial after the jump.
Sunday, October 28, 2012
"Song of Blades and Heroes" Halloween Brawl
I've been trying to pull off a Halloween themed game night for years, but never managed to get my act together. I was determined to finish up a final Flocktober project in time to run a Halloween themed monster bash using "Song of Blades and Heroes" this year. All of the spooky carnage after the jump.
Monday, October 22, 2012
Flocktober! Polishing off some lingering terrain projects
It may not seem impressive, but I managed to finish off a pair of half completed terrain projects that have been nearly complete for years.
I also made a lot of progress on a much bigger terrain project that I'm hoping to complete this week.
| A roof for a Mordheim building |
| Flocked bases and drybrushing for some telephone poles. |
I also made a lot of progress on a much bigger terrain project that I'm hoping to complete this week.
Sunday, October 7, 2012
Flocktober! Improving Wargame Trees Tutorial
After figuring out how to improve my wargame trees last year, I didn't employ those techniques to bring the rest of my wargame trees up to par. To kick off Flocktober I decided to try using those same methods to improve some rather wimpy Woodland Scenics trees and document the process in case anyone else is interested. All my tips for building wargame trees after the jump.
Friday, October 5, 2012
Flocktober!
| I'm hoping to put all of this to good use this month |
Hopefully between sticking to projects already in the house and selling off old bits that have overstayed their welcome I'll be able to keep the lead pile neat and tidy.
Wednesday, August 1, 2012
Celtic Village Terrain
Just a few pics of some terrain I painted up. I bought some low stone walls and three 15mm Celt huts from Falcon Figures while at Historicon. While researching colors for the Celtic hut I found a pic that seemed to be the model these moulds were emulating, and used it as the basis for my color scheme.
I intend to create a sunken, circular Celt village to place these buildings in, but for now these generic stone walls will give them slight protection. The crude walls should be useful in every period, from ancients to modern. At a buck a piece they were well worth the time savings it would take me to build something similar from pebbles, pink foam and ballast.
I intend to create a sunken, circular Celt village to place these buildings in, but for now these generic stone walls will give them slight protection. The crude walls should be useful in every period, from ancients to modern. At a buck a piece they were well worth the time savings it would take me to build something similar from pebbles, pink foam and ballast.
Saturday, July 28, 2012
Historicon 2012, Photos and Review
Our final day at Historicon would need to be cut short for the drive home, but we were signed up for a pair of games, and I had a ton of items I wanted to pick up from the vendors. Some photos from our final day and my review of the con after the jump.
Saturday, July 21, 2012
Historicon 2012, Friday
We are having a BLAST at Historicon. I cam with a friend of mine, both of our wives and my son. All of us are having a tremendous time - we're already planning to attend next year. Some of the games I've played in have been the closest, epic gaming I've ever done. Some pics and thoughts after the jump.
Friday, July 20, 2012
Historicon 2012, Thursday
With my family in tow, I arrived at Historicon on Thursday to find the games I'd signed up for canceled. Despite that disappointment, I managed to have a great time. Pics from my first day at the convention after the jump.
Tuesday, July 3, 2012
Making Rough Ground Wargames Terrain Tutorial
Tuesday, June 7, 2011
Megawood
Finished up my "megawood", a huge stand of dense trees to fill a large portion of the table. I based the design on a combination of techniques from Architects of War and other tutorials for similar woods with removable canopies.
Sunday, June 5, 2011
Improving My Miniature Terrain Trees
| Woodland Scenics tree on the left, my custom trees on the right. |
I had an epiphany a few years ago. For all the time we spend painting, detailing and basing our miniatures, most of a wargame's playing surface is covered by terrain rather than figures. I think it's a shame to see beautiful figures battling it out on top of some ratty green felt and half a dozen crummy model railroad trees.
I really get jazzed about beautiful set ups - wargames that look like dioramas with terrain that matches the figures in aesthetics. My first order of business when I got back into wargaming was to upgrade my terrain. I found out that I may have had some figure painting skills built up over decades, but when it came to terrain I was clumsy novice.
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