|Royal Astro Guards of the Federation race to secure a comms objective to send an evacuation signal to the populace before the undead moon zombies arrive.|
I ran a final play test for the Star Schlock scenario I'm bringing to Fall In this weekend. The Federation good guys eked out a win, successfully blasting off and escaping the horde of Space Ghouls who overran the mining camp. I've found most players stumble through the first round or so, but have a good grasp with the basics by mid game. I think there are enough standard conventions that experienced wargamers can pick them up quickly enough, but there are some wrinkles that give players additional decision points each turn beyond "should I move and shoot or shoot and move?" I'm looking forward to running some fresh faces through the game to see if this is something people outside my local game groups would be interested in.
I also finalized the promotional prizes I'll be handing out to the winners of each scenario.
Even without knowing anything about the game, if this sort of thing pushes your buttons, Star Schlock might be up your alley. My Friday game is locked up but I believe there's a spot or two available in my Saturday game. Come roll some dice with me, or just stop by to check it out! See you there!